Elven Spirit Magic

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Spirit Magic

Magic that only the Elven class can use.

Unlike normal magic, magic spells can only be selected from one of four elements (Earth, Water, Fire, Wind) .

Each attribute magic is somewhat compatible with the weapon you use – fire-based specialization, and wind-based specialization.

Characteristic

– You can choose one of four kinds of elements (earth, water, fire, wind) from level 3 to learn at level 30.

– When one element selected, you can not learn the spell magic belonging to another element.

– You need Adena or two recall candles to change the elements.

– If you change the element, the other spells you have learned will remain, and you can use them again when you return to the original element.

– Some magic requires Spirit Gem when used.

Spirit Magic by Level

Level 10 – General Magic Level 1

Level 15 – Common Spirit Magic Level 1

Level 20 – General Magic Level 2

Level 30 – Spirit Magic Level 2

Level 30 – General Magic Level 3

Level 40 – General Magic level 4

Level 45 – Spirit Magic Level 3

Level 50 – General Magic level 5

Level 60 – Spirit Spell Level 4 / General Magic Level 6

Level 75 – Spirit Spell Level 5

Changing Elements

If you change your element, you will not be able to use your previous element’s spells and you will need Adena or two candles to recall, so choose carefully.

However, even if you change the element, the spell magic you have already learned will not disappear, and you can use the spell you just learned when you return to the original element.

When Adena is changed to the spirit element

50,000 Adena * Number of changes in the spirit system (up to 10,000,000 Adena)

ex) If the change of spirit orders is the third, 500,000 Adena * 3 = 150,000 Adena is required.

 

When changing the order of the spirits with the candle of recall

Two recall candles (fixed no matter how many changes)

ex) Even if the change of the spirit order is the third, only two candles are needed.

ex) Fire> Wind> When you return to fire, you can use the fire magic that you have already learned.

Common Spirit Magic

Spell name Magic Level Consumption MP Consumption HP Magic material duration Explanation

Resist Magic

One 5 0 1200 seconds  MR + 10 is applied to the caster for 1200 seconds (20 minutes)

Body to Mind

One 0 8 Moment Sacrifices 8HP to recover 2MP.

Teleport to Mother Tree

One 10 0 Moment Teleports the caster to the Mother Tree in the Elven Forest

Clear Mind

2 10 0 1200 seconds Provides a bonus of WIS + 3 effect for 1200 seconds

Resist Elemental

2 10 0 1200 seconds When casting, all attribute resistances + 10% are applied to the caster for 1200 seconds (20 minutes)

Return to Nature

3 30 0 2 Spirit Gems Moment When casting, return a monster that has been tamed by Teiming monster or summoned by a thorn monster to its original monster state.

Blood to Soul

3 0 25 1 Spirit Gem Moment Sacrifices 25HP to recover 15MP

Protection From Elemental

3 6 0 64 seconds When casting, the effect of attribute resistance + 50% is applied to the caster’s magic line (attribute) chosen by the caster for 64 seconds

Triple Arrow

3 15 0 Moment When casting, the player shoots 3 arrows. However, you must wear a bow to use this spell

Erase magic

4 20 0 1 Spirit Gem 32 seconds When casting, you have a chance to lower the MR of a target within 6 spaces by 1/2 for 32 seconds.
However, if the target is attacked by magic, the effect of Erase Magic disappears.
The success probability of Erase Magic is determined by the level of the target.

Summon Lesser Elemental

4 20 0 2 Spirit Gems 3600 sec Summons an elemental for 3,600 seconds that corresponds to the element of the caster’s chosen elemental magic.

Elemental Falldown

4 10 0 64 seconds Reduces the target’s elemental resistance.  The element reduces is that of the caster.

Area of Silence

5 40 0 8 Spirit Gems 16 seconds During the duration, everyone within the three spaces around the character’s character can not use magic and chat.

Summon Greater Elemental

5 20 0 4 Spirit Gems 3600 sec Summons a stronger elemental for 3,600 seconds that corresponds to the element of the caster’s chosen elemental magic.

Soul Barrier

5 30

2 Spirit Gems

600 seconds If the HP drops to 10 or less during the duration, MP is depleted as much as the damage received.

Elven Gravity

5 30 0 1,800 sec Hold weight increase for duration + 300

 

Fire Spirit Magic

Spell name Magic Level Consumption MP Consumption HP Magic material duration Explanation

Burning Weapon

5 30 0 0 960 seconds During the casting time, the caster deals a close range damage +6 and a close range hit +6.
However, the damage added at this time is property damage.

Elemental Fire

5 20 0 1 Spirit Gem 320 seconds During the casting time, the caster has a certain probability of 1.5 times the effect of nearby damage.

Soul of Frame

5 30 0 3 Spirit Gems 128 seconds You can attack with maximum damage of nearby weapons worn by the caster during the duration, and weapons are not damaged

Additional Fire

5 30 0 960 seconds HP and MP regenerate spontaneously even if the weight gauge exceeds 50% during the casting time.

Dancing Blaze

4 20 One Elven Wafer 480 seconds Increases attack speed and movement speed for duration.
Same level as the second stage of the article.
Can be used only when wearing swords.

Fire Shield

3 15 0 960 seconds AC-4

 

Water Spirit Magic

Spell name Magic Level Consumption MP Consumption HP Magic material duration Explanation

Water Life

3 One 0 1 Spirit Gem 64 seconds During the casting time, the effect of the target’s healing spells is doubled.
However, this effect only applies once per duration.

Nature’s Touch

4 20 0 320 seconds During the casting period, the target has the effect of HP Recovery +15 (base).
Note that the HP recovery per tick is the level of the target-9, which is the maximum effect when the target level is 24 or higher.

Aqua Protect

4 30 0 960 seconds The effect of ER (distance avoidance) +5 is applied to the target.

Nature’s Blessing

5 30 0 2 Spirit Gems Moment Recovers HP of all party members when casting.
However, it does not apply to party members in a walled area.

Pollute Water

5 20 0 1 Spirit Gem 32 seconds A chance to hit a target for half a second, reducing the effects of heal spells and healing potions by half.

Focus wave

4 20 0 One Elven Wafer 480 seconds Can be used only when wearing a bow.
Improved movement and attack speed.
Attack speed gradually increased.
The effects overlap with haste (normal magic) or speeding potions, but do not overlap with the elven wafers.

Aqua shot

3 15 0 960 seconds Ranged hit +4

 

Earth Spirit Magic

Item name Magic step Consumption MP Consumption HP Magic material duration Explanation

Earth Guardian

4 30 10 600 seconds When casting, the effect of +2 is applied to the caster for 600 seconds.

Earth bind

4 18 0 2 Spirit Gems Up to 8 seconds When cast, there is a chance to block a target for up to 8 seconds (no attack, no attack).
You can not use healing spells for objects that are in Earthbind.
If Earthbind and Cuspalize are simultaneously engaged, the Cuspalize effect will also be canceled when the Earthbind effect is deactivated.

Iron Skin

5 30 0 960 seconds AC-10

Exotic Vitalize

5 30 0 960 seconds HP and MP will recover spontaneously even if the caster’s weight gauge exceeds 50%

Sandstorm

4 20 0 One Elven Wafer 480 seconds Can only be used with daggers and one-handed swords.
Improved movement and attack speed.
The effects overlap with haste (normal magic) or speeding potions, but do not overlap with the elven wipers

Quake

3 20 0 1 Spirit Gem 320 seconds Can only be used with daggers and one-handed swords.
1.5x near-range damage with a certain probability

Earth Weapon

3 15 0 960 seconds Near-field damage + 2, Near-field hit +4
. In this case, the added damage is property damage.

 

Wind Spirit Magic

Spell name

Magic Level

Consumption MP

Consumption HP

Magic material

duration

Explanation

Eye of Storm

4 40 0 960 seconds Distant damage +3, ranged hit +2 to party members during casting time.
However, all the damage added at this time is property damage.

Storm Shot

5 30 0 960 seconds ranged damage +6, ranged hit +3.
In this case, all damage added is property damage.

Windshackle

5 15 0 1 Spirit Gem 16 seconds A chance to slow the target’s attack speed during casting time.

Striker’s Gale

5 15 0 3 Spirit Gems 64 seconds A chance to reduce the target’s ER by 1/3.
Hurricane 5 30 One Elven Wafer 480 seconds Can be used only when wearing a bow.
Improved movement and attack speed.
The effects overlap with haste (normal magic) or speeding potions, but do not overlap with the elven wipers

Eagle Eye

3 20 0 1 Spirit Gem 128 seconds Can be used only when wearing a bow.
Far Critical + 2%